¡Hola, I'm Lucas!
Gameplay Programmer
I'm a gameplay programmer who worked on
Age of Wonders 4
and its DLCs at Triumph Studios and built multiplayer gameplay
systems for
Strikers Club
at Oddshot Games in Unreal Engine 5 using the Gameplay Ability
System.
I make C++ and
C# gameplay systems in Unity,
Unreal Engine, and proprietary engines, like
networking and replication, AI behavior, and animation
integration.
Character Bio
Good morning, I'm Lucas, a gameplay programmer based out of Belgium!
I studied Game Development at Howest, and as part of my graduation, I interned at Triumph Studios. There, I worked on Age of Wonders 4 and its DLCs (Primal Fury and Eldritch Realms) in a large proprietary engine that is, quite literally, older than me.
After that, I worked at Oddshot Games on Strikers Club, a multiplayer sports game built in Unreal Engine 5. I built gameplay systems, dealt with networking and replication, and helped move a large part of the game over to Unreal's Gameplay Ability System.
Before I got into game dev, I did Audiovisual Arts in high school, which is basically photography and filmmaking. So I write code, but I also think about composition, framing, and how things feel to the player. That's probably why I keep getting pulled toward gameplay systems that need both solid code and a good eye.
Like what you see here? I'm just an email away!
Featured Projects
Age of Wonders 4
A 4X, turn-based strategy game by Triumph Studios, a Paradox studio. I worked on the game and its DLCs, Primal Fury, and Eldritch Realms.
Strikers Club
A fast-paced, multiplayer football game in Unreal Engine 5, where I built networked core gameplay systems, UI features, and localization tools.
Project Showcase
Small Ambitions
A small Unity office sim with autonomous NPCs driven by motives, built around behavior graphs, smart objects, and animation-driven IK.
Interaction System
Slapshot: Rebound
A live, physics-based multiplayer hockey game where I built UI features, including a cosmetic randomizer that pulls unlocked items from the backend.
Godly Gambit
A 3D, couch co-op, arena fighter game made in Unity by a fantastic team of three artists and two developers, including me.
Bomberman 3D
Dual-Rasterizer
Cube Escape
Flappy Bird AI
Game Grabber
A tool for finding currently free games using the GamePower API, written in C# and wrapped in a polished WPF user interface.
Skill Tree
C++
C#
Unity
Unreal Engine
Visual Studio
Git
Autodesk Maya
Python
CMake
Google Search
Contact
Contact Info
Feel free to contact me through my email, connect on LinkedIn, or check out my projects on GitHub and Vimeo.
[email protected]