Hey, I'm Lucas!
Gameplay Programmer
I'm a gameplay programmer at
Hovgaard Games. I work on
Big Ambitions
in Unity. Before that, I built multiplayer gameplay for
Strikers Club
at Oddshot Games in Unreal Engine 5. I also worked on
Age of Wonders 4
and its DLCs at Triumph Studios.
I write C++ and
C# gameplay systems in Unity,
Unreal Engine, and proprietary engines. That
includes networking and replication, AI behavior, and animation
integration.
Character Bio
Hi, I'm Lucas, a gameplay programmer based in Belgium!
I studied Game Development at Howest. For my graduation, I did an internship at Triumph Studios. There I worked on Age of Wonders 4 and its DLCs, Primal Fury and Eldritch Realms. The engine is proprietary C++ and older than I am.
After that, I worked at Oddshot Games on Strikers Club, a multiplayer football game in Unreal Engine 5. I built gameplay systems and worked on networking and replication. I also moved a large part of the game to the Gameplay Ability System. The game released free-to-play on Steam in July 2026.
Now I work at Hovgaard Games on Big Ambitions, a business sim in Unity. I joined in March 2026 as a junior. I built the Pricing Manager and the Food Delivery jobs for the 1.0 release in August, and the team promoted me to mid-level in September. Everything I build goes straight to players.
Before game dev, I did Audiovisual Arts in high school. That is photography and film. So I write code, but I also look at composition, framing, and how a feature feels to the player. That is why I like gameplay systems that need good code and a good eye.
Like what you see here? I'm just an email away!
Featured Projects
Big Ambitions
A role-playing business sim by Hovgaard Games, live on Steam, where I build gameplay and automation systems like the Pricing Manager.
Age of Wonders 4
A 4X, turn-based strategy game by Triumph Studios, a Paradox studio. I worked on the game and its DLCs, Primal Fury, and Eldritch Realms.
Strikers Club
A multiplayer football game in Unreal Engine 5, free-to-play on Steam, where I built the football rules, the goalkeeper, and the localization.
Project Showcase
Small Ambitions
A small Unity office sim with autonomous NPCs driven by motives, built around behavior graphs, smart objects, and animation-driven IK.
Interaction System
Slapshot: Rebound
A live, physics-based multiplayer hockey game where I built UI features, including a cosmetic randomizer that pulls unlocked items from the backend.
Godly Gambit
A 3D, couch co-op, arena fighter game made in Unity by a fantastic team of three artists and two developers, including me.
Bomberman 3D
Dual-Rasterizer
Cube Escape
Flappy Bird AI
Game Grabber
A tool for finding currently free games using the GamePower API, written in C# and wrapped in a polished WPF user interface.
Skill Tree
C++
C#
Unity
Unreal Engine
Visual Studio
Git
Autodesk Maya
Python
CMake
Google Search
Contact
Contact Info
Feel free to contact me through my email, connect on LinkedIn, or check out my projects on GitHub and Vimeo.
[email protected]