Hey, I'm Lucas!
Gameplay Programmer
I graduated from
Howest University
with a major in
Game Development
and have first-hand experience in the games industry, working on
Age of Wonders 4
within a 20-year-old proprietary engine.
I'm proficient in C++, C#,
Unreal Engine, and Unity, and
I'd love to show you what I can bring to the game!
Character Bio
Hi, I'm Lucas Kinoo, a gameplay programmer with a Bachelor's in Digital Arts & Entertainment and a Game Development major from Howest University of Applied Sciences, Belgium.
I recently completed a gameplay programming internship at Triumph Studios, a subsidiary of Paradox Interactive, where I worked on Age of Wonders 4 and its DLCs, Primal Fury and Eldritch Realms, within a complex, 20-year-old in-house engine.
I am proficient in C++, C#, Unreal Engine, and Unity. My unique background in professional photography and film production, acquired during my high school education in Audiovisual Arts, gives me a keen eye for detail and strong visual aesthetics, excellent project management, and storytelling skills.
Like what you see here? I'm just an email away!
Featured Projects
Age of Wonders 4
A 4X, turn-based strategy game by Triumph Studios, a Paradox studio. I worked on the game and its DLCs, Primal Fury, and Eldritch Realms.
Godly Gambit
A 3D, couch co-op, arena fighter game made in Unity by a fantastic team of three artists and two developers, including me.
Project Showcase
Interaction System
Bomberman 3D
Dual-Rasterizer
Cube Escape
Flappy Bird AI
Game Grabber
A tool for finding currently free games using the GamePower API, written in C# and wrapped in a polished WPF user interface.
Skill Tree
C++
C#
Unity
Unreal Engine
Visual Studio
Git
Autodesk Maya
Python
CMake
Google Search
Contact
Contact Info
Feel free to contact me through my email, connect on LinkedIn, or check out my projects on GitHub and Vimeo.
[email protected]