Hey, I'm Lucas!
Gameplay Programmer

I graduated from Howest University with a major in Game Development and have first-hand experience in the games industry, working on Age of Wonders 4 within a 20-year-old proprietary engine.

I'm proficient in C++, C#, Unreal Engine, and Unity, and I'd love to show you what I can bring to the game!

Photo of Lucas Kinoo

Character Bio

Hi, I'm Lucas Kinoo, a gameplay programmer with a Bachelor's in Digital Arts & Entertainment and a Game Development major from Howest University of Applied Sciences, Belgium.

I recently completed a gameplay programming internship at Triumph Studios, a subsidiary of Paradox Interactive, where I worked on Age of Wonders 4 and its DLCs, Primal Fury and Eldritch Realms, within a complex, 20-year-old in-house engine.

I am proficient in C++, C#, Unreal Engine, and Unity. My unique background in professional photography and film production, acquired during my high school education in Audiovisual Arts, gives me a keen eye for detail and strong visual aesthetics, excellent project management, and storytelling skills.

Like what you see here? I'm just an email away!

Project Showcase

Interaction System

C++ logoC++ SDL logoUE5

A Fallout-inspired interaction and quest system in Unreal Engine 5 using C++. With precise object detection, a dynamic quest log, and more.

Bomberman 3D

DirectX logoDirectX C++ logoC++ SDL logoSDL

A Bomberman clone made in a 3D engine template, where I implemented features like shadow mapping, skinned meshes, post-processing, and more.

Dual-Rasterizer

DirectX logoDirectX C++ logoC++ SDL logoSDL

A rasterizer written in C++ using SDL and DirectX11. That switches seamlessly between software and hardware rasterization.

Cube Escape

C Sharp logoC# Unity logoUnity

A 3D top-down, hide-and-seek game developed in Unity. Evade the evil red cube, collect keys, and unlock the escape gate.

Flappy Bird AI

C++ logoC++ C++ logoRaylib

A Flappy Bird clone that learns to play itself using a genetic algorithm made from scratch in C++ using the Raylib library.

Game Grabber

C Sharp logoC#

A tool for finding currently free games using the GamePower API, written in C# and wrapped in a polished WPF user interface.

Sonic Demo

C++ logoC++ SDL logoSDL

My debut game. It's a clone of Sonic the Hedgehog's first level. Complete with bugs and non-functioning loops.

Skill Tree

C++ logo

C++

C Sharp logo

C#

Unity logo

Unity

Unreal Engine logo

Unreal Engine

Microsoft Visual Studio logo

Visual Studio

Git logo

Git

Autodesk Maya logo

Autodesk Maya

Python logo

Python

CMake logo

CMake

Google logo

Google Search

Contact

Contact Info

Feel free to contact me through my email, connect on LinkedIn, or check out my projects on GitHub and Vimeo.

[email protected]